Preamble
Social
media is a term which refers to the user-generated, participatory applications
of information and communication technologies (ICTs). It is the defining feature of what some
call Web 2.0 (OÕReilly, 2003) the interactive public sphere of the
Internet. Web 2.0 delineates the participatory infrastructure of the World Wide
Web. Its architecture is rooted in the principles and practices of rich public
dialogues.
The
impact of social media on the ways we relate to and communicate with one
another has been significant: over half of the Canadian population is now
signed up for Facebook (SocialBakers.com, 2011) ; over 13 million hours of video
footage was uploaded to YouTube in 2010 (SocialMediaObservatory.com, 2011); and between 2010 and 2011, Twitter
activity, measured by tweets per day, increased by 252% (JeffBullas.com, 2011).
Social media then, provides individuals and organizations with a free
and powerful tool kit for engagement and communication.
In the
advertising world this is translating into social media campaigns around brands
and products. Positive narratives
about, and customer engagement with, the campaign are viewed as the keys to,
and measurements of success to the advertiser. Social media is also a powerful tool for
gathering market research, so that campaigns can be targeted and archives of
user data can be accumulated.
Social media campaigns are designed to sell a product or idea; a
campaign is created around a brand or product based on an organizationÕs
desire to do so.
In
the activism world, this is translating into social media campaigns for social
justice; fundraising efforts for Tsunami victims (PoliticsOnline.com, 2004) and the successful of the Egyptian revolution (Wired.com, 2011) are two powerful examples of how individuals
harnessed the power of social media independently to mobilize and effect
positive change. Social justice
campaigns are designed to help and share; a campaign emerges around a
cause or an issue based on individual response to it.
The
Handbook of Best Practices
In this
handbook for using social media to augment community radio events, campaigns
are blended. The ÒproductÓ being
sold is individual and community identity, the positive change desired is
sustainable community and individual self-esteem development. The campaign also allows for an archive
of the event to be created, and can provide a virtual home base for the
community event or station.
Adding
a virtual overlay to an existing community can strengthen the bonds between the
people within it and can have phenomenal positive identity effects (Willson,
2006). Social media can facilitate the emergence of a community dialogue using
text, photography, video, and sound.
Participating
in a community becomes a specific and deliberative action when social media is
used within it, and active participation becomes documented and archived for
reference. Recognition for participation is given through direct feedback from
other community members, which reinforces feelings of inclusion and belonging
in the participant. Using social media to participate in a virtually defined
community is a self-referential action and becomes connected to the very
essence of the community itself.
Using
social media, community dialogue is documented as the multitude of voices that
participated using social media tools. It is the whole of the communication
between the community members who created it.
1.
Assessing the Feasibility of a Social Media Campaign
There are
two critical factors in assessing the feasibility of using social media to
augment a community radio event: 1) the technological proficiency of the
participants and 2) the technological capacity within the community.
Participants
If the
practice of using social media as a communication and information-sharing tool
is foreign to participants, adding it as a component to enhance participation
and create an archive of the event is an unreasonable goal, and creates
superfluous work for event facilitators.
In these cases, participants would require training components on using
the tools first.
The
more engaged the community participants are with social media in their daily
lives, the more robust and active the campaign will be. Individuals who are
already embedded in social media networks will naturally use the technology to
share their experiences at the radio event. In those cases, participants only need
be given the coordinates for participation: blog address, Facebook page link,
Twitter handle, YouTube Channel etc.
These
are, of course, the two extreme versions of participants. In most cases participants will fall
somewhere between those two extremes;
there
will be a handful of technologically embedded participants, in addition to those
who will have little to no experience.
Technological
Capacity of Community
This
factor is particularly important when working in rural communities which may
not have access to high-speed Internet connections. Working in a dial-up environment will mean
less technological capacity to carry out the campaign. It will also likely effect participants
levels of technological embeddedness.
2.
Choosing Platforms
Once it
is decided that a social media campaign will enhance the community radio event,
selection of relevant platforms will be necessary. With such a wide variety of
social media platforms available for free usage, the amount of choice in
platforms can be overwhelming. However, selecting which platforms to use does
not have to be a difficult or time-consuming task.
Consider
the following:
●
Function: What is the purpose of implementing the
platform?
●
Content: What information do you want to deliver through the platform?
●
Community: Where does the community already gather online?
Social
media platforms can be classified based on their functional purpose, and the
type of content they typically handle.
●
Webcasting
Platforms - allow
participants to stream audio or video either live, or after an event has been
recorded Examples: ustream, livecastr, blogtv
●
Publishing
Platforms – facilitates
text-based, participant expression of opinion, expertise and experience. Examples:
Blogger, Wordpress
●
Sharing
Platforms– allows
participants to share multi-media (photo, video, audio) Examples:
YouTube, Flickr, Slideshare
●
Communicating
Platforms – facilitates
real-time communication between participants who know and have shared their
contact information with one another. Examples: Skype, Instant Messenger
●
Social
Networking Platforms - allows
participants to network with one another for the purposes of group organization
and self-promotion. Examples: Facebook, Linked in, Ning
●
Micro-blogging
Platforms - allows
participants to broadcast short information bursts to other users Examples:
Twitter
●
Collaborative
Platforms - facilitate
group editing, evaluating and defining of information. Examples:
Wikipedia, digg, del.ici.ous
●
Virtual Living Platforms - allow participants to create a virtual
environment where they are not tied to the laws of physics Examples:
World of Warcraft, Second Life.
Certain
Social Media sites have risen to the top in terms of penetration in the general
public. If participants are engaged
with social media, it is likely that they will already have a Facebook account,
have watched a video on YouTube, and have heard of Twitter.
Since
Facebook is the largest social networking site online today, it is likely the
platform where participants in the community already gather.
For the
most part, Facebook can handle all aspects of multi-media sharing, including
video. YouTube, however, offers participants the ability to share with people
who may be social media users, but who do not maintain Facebook profiles. YouTube is also a dedicated
video-hosting service which makes it the go-to web location for video sharing.
In terms
of users, Twitter is a much smaller social media platform than Facebook, only
about 5% of all Internet users are Tweeters. However it is still an important
social media tool if 1) participants are active Tweeters or 2) the event is
intended to be shared with a global audience and 3) if the event is trying to
capture the attention of traditional media.
A
Skype account is easy to set-up and can be used to facilitate participation for
those who are away from the local community. Skype can be used for
interviewing, phone-in requests, on-air time, and group discussions with long
distant participants.
Collaborative
platforms like wikis and social bookmarking sites are recommended for
broadcasts which have the potential to turn into long-term projects, as they
can be effective organizing tools for project sustainability.
Integrating
elements like Second Life (setting up your community broadcast in a virtual
world), while very experimental, could widen the broadcast audience and
participation and yield interesting results, however it is recommended that
these only be attempted if an organizer or volunteer is an existing member of
the virtual world, and interested in setting it up and maintaining it.
Setting
up a blog can create a running text-based narrative of the event which is also
accessible to anyone with an Internet connection. Blogs can be set-up with
multiple users and so that a multiplicity of participants can post their own
blogs, and make comments on posts from other participants. While the broadcast
itself may provide rich and interesting blog content, a difficulty with
maintaining a blog throughout a community radio event is finding the time to
sit down and write about what is happening.
3.
Dedicating a Social Media Facilitator
The issue
of finding time to blog during a community radio event leads to the next step
of campaign creation; dedicating at least one social media facilitator who can
set-up and maintain the platforms before and during the broadcast. This will likely be the participant who
is most engaged with the technology, and connected to other participants on
Facebook and via email or Skype.
If
there are no participants with enough social media proficiency to take on the
role of facilitator, but still average users of the technology; a third-party
or professional facilitator can be used for that purpose. If this is the avenue chosen for the
event, the facilitator should be present in the community at the time of the
event. A professional facilitator
would be able to provide participant social media training as part of their
role in the event.
4.
Elements of a Basic Campaign Infrastructure
Facebook
offers two types of tools that can be used to augment community radio projects:
Groups and Pages. Groups and Pages
each offer different features and are intended for specific uses. In a Group a participant becomes a
ÒmemberÓ of the group, whereas with Pages, participants ÒlikeÓ or become a fan
of the Page.
Groups
are used for horizontally organized information sharing among members; all
members can have administrative powers, and no Òofficial voiceÓ exists representing the whole of the
group. Pages are used more for promotional/public relations purposes;
administrators are set, but all posts made by administrators appear on the page
as from a single official voice of the page.
Groups
can be open to new members or closed.
When a group is set to open, any participant can access and view the
groupÕs content, and can request to join it. Any participant can approve new participants
requests to join, and add any of their personal Facebook contacts to the group
automatically. A person is never
sent a "request" to join a group, the default setting is for people
to be automatically added.
Pages are
intended for public consumption. If
a Page is either published or unpublished.
If unpublished, only the administrators are allowed to view it.
If
published, a Facebook Page can be seen by any participants regardless of if
they have a Facebook account. Participants with a Facebook account can
"like" a Facebook page, and they will receive updates in their news
feed of activity. Any participant
who likes a Facebook Page can recommend the page to anyone on their friends
list, which comes in the form of an invitation. Pages can "like" other Pages,
and administrators are given the option of using all of Facebook with the Page
as their Profile.
If
Twitter is to be included as part of the campaign for the event, it can be done
either by creating a Twitter account for the event itself, or through the use
of hashtags. Creating an account
for the event on its own is unadvised, as building a Twitter network of
followers can be task that requires time and effort, and not necessarily worth
the work for a one-off event.
Many
communities have official or unofficial Twitter representation, a better
approach would be to solicit participation with the individuals behind those
accounts to broadcast the event on Twitter.
The event
can be labelled using a hashtag, which is placing the pound symbol before a one
character word or phrase representing the event, as in
#communityradioevent. Hashtags
become search links, and clicking on them will produced a feed of all Tweets
containing that hashtag.
All other
social media platforms used will require the creation of accounts for the
event. If existing community
accounts are actively being maintained and accessed, it is always advised to
use those in the set-up of the basic infrastructure, connecting them to the
events Facebook group or page.
5.
Activating the Campaign
Social
Media is a great way to promote your broadcast event for free to a large
audience. Once the basic infrastructure is laid, it is time to promote your
event. Social media can be used to recruit participants and notify the community.
All print
materials created for promotion of the event in the physical community, can
also be used in the virtual community. Uploading event posters on Facebook,
sending out press releases through Twitter, and asking people to share the link
to your blog in their individual networks, are all effective and simple ways to
use social media platforms to promote your event.
Online,
the more people who are sharing information about your event the better. It
will not be very effective if only one or two people are doing all the work
because the promotion will only ever get to that first level of social network.
Once five or six people from the same community are sharing the same
information, it attracts more attention by reinforcing that there are a number of
people who think this information is interesting. And on the Internet, being
interesting is what matters most.
With so
much information to cut through, and so many people doing so many interesting
things, it is important for those promoting the event to be ambassadors and
cheerleaders for it.
6. Engagement Through Content
The
quality and quantity of content being shared and updated during the broadcast
will depend on the number and nature of online participants. The following are
suggestions of content for the social media facilitator using particular
platforms during the broadcast.
Blogging:
●
publish schedule
information
●
provide links to
guest, organization and community information
●
write commentary
about issues and topics being discussed on-air
●
ask participants
to become Òguest bloggersÓ
●
read blog
comments on-air
●
provide
commentary on what is happening Òbehind the scenesÓ
Facebook
(Page or Group):
●
post schedule
information
●
import blog RSS
feed
●
take listener
requests, conduct opinion polls
●
facilitate on-air
question and answer sessions
●
use Facebook wall
as a virtual bulletin board for the event
●
share photos
●
ask participants
to upload and tag photos that they take at the event
Twitter:
●
schedule
information
●
soliciting
participation from other Twitter users
●
guest quotes
●
guest website
information
●
Òbehind the
scenesÓ
● comment on and link to Facebook and blog
activity
Skype
(with long distance participants):
●
interviewing
●
phone-in requests
●
participant
on-air time
●
panel discussions
Best
Practices
Equity
and Technology Radio (Wolfville, NS)
Event
Dates:
Wednesday March 21 – Sunday March 25, 2007.
Social
media used: Blog,
Webcast, Skype, Flickr, Podcast
The
Equity and Technology Radio event involved much preliminary community work and
participation recruitment. In the organization phase, the Internet was
invaluable in recruiting participants and keeping them informed. Social media
enhanced communication within the local community, however was limited to only
a small segment of the population who were familiar with and unafraid of the
technology. In this project, it was the university students who were most
engaged with the participatory nature of the social media used.
The
Equity and Technology Radio blog (www.ryakuga.blogspot.com) was started March 13, 2007 using Google-based
Blogger.com. Two students involved with the Equity and Technology Research
Alliance were event bloggers. The blog acted as the hub to the other web 2.0
activities organizers facilitated. Flickr was used for photo-sharing and it was
simulcast on the web at the Ryakuga website.
Preliminary
posts promoted the event, provided information and relevant links to the Equity
and Technology Research Community in addition to publishing information about
the schedule and topics of discussion during the broadcast. The link was
provided in posters and shared with organizations and individuals who were
participating in the broadcast.
As the
broadcast went live, and awareness of the event spread throughout the local
community, blog traffic and frequency of user comments increased. In total, 28
comments were left on the Wolfville Radio blog during the course of the
broadcast. The Wolfville Radio blog has been viewed over 2000 times by people
from more than 10 different countries including Iran, Germany and the United
States.
After the
event concluded, the blog was updated with summaries of the Radio Broadcast,
further contact information, and links to podcasts of selected recorded
segments on the website mypodcast.com. The blog remains an archive of the event
and still gets an average of 10 visitors per week.
Social
Economy Radio (Fredericton, NS)
Event
Dates: May
29-June 2, 2011
Social
Media Used:
Twitter, Facebook, Blog, Skype
Although
the infrastructure was set-up about a month before the event, there was very
little participant engagement with social media during this event. This was mostly due to lack of
understanding and clarity of purpose for using social media, fuelled by privacy
concerns.
An
external facilitator was used, however was not given access to the
participants. Only one of the event
organizers was engaged with any of the basic social media platforms, however
consideration of workload prohibited that organizer from being actively
involved in the campaign. Further,
the event was geographically located in a community which none of the
organizers, nor the facilitator, was a part of. Poor communication led to little
pre-event social media engagement.
Once on
the ground and in the middle of the event, content and participants emerged
from the local arts community.
Partnership with CHSR, the local campus community radio station, also
meant a broader reach to the geographic community, as Social Economy Radio was
transmitted through their signal.
Also working in favour of this event was itÕs location for broadcast at
the Charlotte Street Arts Centre, the epicenter of the Fredericton arts scene. The broadcast was also aired during the
open hours of the iconic OwlÕs Nest Bookstore in its entirety.
Connections
were made between the scheduled Social Economy Project participants, and the
local emergent participants. Skype,
Facebook and Twitter were actively used during the event by all participants
who were engaged with the technology.
Cape
Shore Radio (Cuslett, NL)
Event
Dates: November 21 - November 25, 2011
Social
Media Used: Facebook,
Twitter, Blog
This was
the second broadcast of Cape Shore Radio in 2011. A loose existing infrastructure was in
place from the first event. A
community based facilitator used both her personal Facebook page and the
Ryakuga infrastructure to share and tag photos of participants, promote and
spread the webcast address, and generally promoted the event.
A
secondary facilitator, who was not present at the event, offered support to the
community facilitator. Also
rebroadcasting snippets of Cape Shore Radio on Facebook and Twitter, sharing
real-time scheduling information and relevant links to accompanying interviews,
from the point of view of a participant as listener, rather than a participant
physically present at the event.
Cape
Shore RadioÕs use of social media connected the event to the larger network of
community radio emerging in NL.
Using RyakugaÕs infrastructure, facilitators were able to easily post
and share the event with little effort, and a pre-existing base of potential
external participants.
References
Willson,
M.A. (2006) Technically together: Rethinking community within techno-society.
New York. Peter Lang